Blink--SparseCtrl RGB
5.0
0 reviewsDescription
This is an idea for making characters blink naturally, which is also applicable to creating other dynamic content.
Repeat the first image to make right blink frequency.
Main nodes: SparseCtrl+Animatediff
sparsectrl rgb model: https://huggingface.co/guoyww/animatediff-sparsectrl-rgb
v3_sd15_mm: https://huggingface.co/guoyww/animatediff/tree/main
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Versions (1)
- latest (a year ago)
Node Details
Primitive Nodes (1)
Fast Groups Bypasser (rgthree) (1)
Custom Nodes (34)
- ADE_LoopedUniformContextOptions (1)
- ADE_UseEvolvedSampling (1)
- ADE_ApplyAnimateDiffModel (1)
- ADE_LoadAnimateDiffModel (1)
ComfyUI
- ControlNetApplyAdvanced (1)
- PreviewImage (2)
- RepeatLatentBatch (1)
- VAEEncodeForInpaint (1)
- GrowMask (1)
- VAEDecode (1)
- LoraLoaderModelOnly (1)
- KSampler (1)
- CheckpointLoaderSimple (1)
- LoadImage (1)
- CLIPSetLastLayer (1)
- EmptyLatentImage (1)
- ImageBatch (1)
- ImageResize+ (1)
- RIFE VFI (1)
- SAMLoader (1)
- ACN_SparseCtrlSpreadMethodNode (1)
- ACN_SparseCtrlRGBPreprocessor (1)
- ACN_SparseCtrlLoaderAdvanced (1)
- PreviewMask_ (1)
- VHS_SplitImages (2)
- VHS_DuplicateImages (1)
- VHS_VideoCombine (2)
- BatchPromptSchedule (1)
- StringConstant (1)
- GroundingDinoModelLoader (segment anything) (1)
- GroundingDinoSAMSegment (segment anything) (1)
Model Details
Checkpoints (1)
sd_1.5_western_WW-animate-v1.0-fp16.safetensors
LoRAs (1)
lora/sd15_lcm_lora_rank1.safetensors