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Experimental Animations with conditioning

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Description

What this workflow does

👉 This workflow creates frames for an animation in a very strange way.


How to use this workflow

👉 Just try it out by pressing AUTO-QUEUE !


...it will run into an error when it´s finished...

If there is an issue to start, check the topper left primitive node to stay on "FLOAT"! - I don´t know why, but it sometimes resets to STRING...


To reset connect the integer node in the upper left for 1 single run, reconnect and begin from new!


Tips about this workflow

👉 Have fun !

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  • - latest (2 years ago)

Primitive Nodes (14)

Integer (2)

PrimitiveNode (1)

Reroute (11)

Custom Nodes (47)

ComfyMath

  • - CM_IntToNumber (2)

  • - CM_FloatBinaryOperation (1)

  • - CM_FloatToNumber (1)

  • - CM_FloatToInt (2)

  • - CM_NumberUnaryOperation (1)

  • - CM_NumberToInt (1)

  • - CM_NumberToFloat (1)

  • - CM_IntBinaryOperation (3)

  • - CR Conditioning Mixer (3)

  • - CR Image Output (1)

ComfyUI

  • - KSamplerSelect (1)

  • - EmptyLatentImage (1)

  • - CheckpointLoaderSimple (1)

  • - SDTurboScheduler (1)

  • - CLIPTextEncode (5)

  • - ImageScale (1)

  • - ConditioningSetArea (4)

  • - SamplerCustom (1)

  • - VAEDecode (1)

  • - ImageCrop (1)

  • - ImpactValueReceiver (1)

  • - ImpactCompare (1)

  • - ImpactValueSender (1)

  • - If ANY execute A else B (1)

  • - VHS_LoadImagesPath (1)

  • - VHS_VideoCombine (1)

  • - Float to String (1)

  • - floatToText _O (1)

  • - Constant Number (1)

  • - Number Counter (1)

  • - Number to Text (1)

Checkpoints (1)

sd_xl_turbo_1.0_fp16.safetensors

LoRAs (0)