Rhythmix Workflow for Stable Audio
5.0
1 reviewsDescription
Rhythmix Workflow for Stable Audio
Generate Music for Short Films or Animations Using Language Models and Stable Audio 1.0
Rhythmix Workflow is a system designed to write music prompts compatible with your short films or animations and transform these prompts into music. This workflow produces comprehensive musical compositions that perfectly match your visual content.
How It Works:
1. Visual Content Upload: Upload your short film or animation to the system.
2. Parameter Input: Specify custom parameters such as mood, intro, development, bridge, and outro.
3. Prompt Generation: Use the 'Queue Prompt' button to create 9 unique music prompts.
4. Audio Production: Each prompt is processed by Stable Audio 1.0 to create 9 distinct audio segments.
5. Review and Adjustment: Review the generated music, adjust settings and system messages as needed.
6. Final Output: Obtain a cohesive audio piece synchronized with your visual content.
Key Features:
- Visual Content Analysis:
- Film or animation analysis using Gemini or local language model
- Customizable User Inputs:
- Ability to define mood, intro, development, bridge, and outro
- Advanced Audio Processing:
- Various audio operators including OpNovelty, OpHarmonic, OpPercussive
- Comprehensive Graphical Interface:
- Detailed control over the music production process
- Multi-Language Model Support:
- Compatibility with Gemini-1.5-pro-latest and local language models
- Multiple Audio Outputs:
- Preview different audio segments with 9 separate Audio Play nodes
Rhythmix Workflow allows you to effortlessly create professional-quality custom music for your visual projects through a combination of advanced language models, audio processing, and customizable parameters. This system delivers high-quality, personalized results tailored to your creative vision.
note:
The node from https://github.com/shadowcz007/comfyui-sound-lab, which I use for Stable Audio, does not have an audio_path
. Therefore, I made some adjustments to the node and pushed it to GitHub. If you want to manually add the audio_path
until the node is updated, you can access the modified version here: https://github.com/shadowcz007/comfyui-sound-lab/compare/main...Extraphy:comfyui-sound-lab:main
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Node Details
Primitive Nodes (246)
ARDrawSignal (10)
ARReadAudio (1)
AudioPlay (9)
Fast Groups Bypasser (rgthree) (2)
GetNode (124)
ImageConcatMulti (1)
JWStringGetLine (9)
Note (5)
Reroute (3)
SetNode (73)
StableAudio_ (9)
Custom Nodes (132)
ComfyUI
- PreviewImage (21)
- ImageBatchSplitter //Inspire (1)
- OpNovelty (1)
- OpHarmonic (1)
- OpPercussive (1)
- OpSqrt (1)
- OpPow2 (1)
- OpStretch (1)
- OpNormalize (1)
- OpAbs (1)
- OpRms (1)
- BatchAmplitudeSchedule (8)
- NormalizeAmplitude (8)
- TransientAmplitudeBasic (3)
- ClipAmplitude (2)
- GateNormalizedAmplitude (2)
- NormalizedAmplitudeToNumber (8)
- NormalizedAmplitudeToGraph (8)
- AudioToFFTs (1)
- LoadVHSAudio (1)
- Gemini_15P_API_S_Advance_Zho (1)
- Seed_ (1)
- VHS_LoadVideo (1)
- VHS_LoadAudio (1)
- ImageGridComposite3x3 (4)
- ImageGridComposite2x2 (1)
- JoinStringMulti (6)
- INTConstant (1)
- FloatConstant (4)
- Any To Any (8)
- ViewText (20)
- SimpleText (11)
- LLavaOptionalMemoryFreeAdvanced (1)
Model Details
Checkpoints (0)
LoRAs (0)