Simple Inpainting Workflow for any model (SDXL, Flux, etc) - Version 2
5.0
1 reviewsDescription
This is the second workflow for this YouTube tutorial: https://youtu.be/mkitinPOlY4
It's my go to, easy to use, Inpainting logic.
You input an image, create a mask in the Mask Editor, and prompt for what you want to change.
The only parameters you'd want to look at and fix to your likings, in order of importance, are:
- ControlNet Strength
- Grow Mask With Blur (Growth, Blur)
Models:
- Xinsir Depth (SDXL): https://huggingface.co/xinsir/controlnet-depth-sdxl-1.0
- ControlNet Union Pro (Flux): https://huggingface.co/Shakker-Labs/FLUX.1-dev-ControlNet-Union-Pro/tree/main
- Flux Q4_O GGUF quant: https://huggingface.co/city96/FLUX.1-dev-gguf/blob/main/flux1-dev-Q4_0.gguf
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Versions (1)
- latest (a year ago)
Node Details
Primitive Nodes (10)
DepthAnythingV2Preprocessor (2)
FluxGuidance (1)
Note (5)
SetUnionControlNetType (1)
UnetLoaderGGUF (1)
Custom Nodes (61)
ComfyUI
- CLIPTextEncode (4)
- ControlNetLoader (2)
- DifferentialDiffusion (2)
- KSampler (2)
- CheckpointLoaderSimple (1)
- InpaintModelConditioning (2)
- PreviewImage (10)
- DualCLIPLoader (1)
- VAELoader (1)
- VAEDecode (2)
- ImageToMask (4)
- MaskToImage (2)
- ControlNetApplyAdvanced (2)
- LoadImage (1)
- SimpleMath+ (2)
- GetImageSize+ (5)
- ImageResize+ (7)
- ImageScaleToMegapixels (3)
- GrowMaskWithBlur (2)
- Bounded Image Crop with Mask (4)
- Bounded Image Blend with Mask (2)
Model Details
Checkpoints (1)
Juggernaut-X-RunDiffusion-NSFW.safetensors
LoRAs (0)