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Simple Inpainting Workflow for any model (SDXL, Flux, etc) - Version 1

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Description

This is the first workflow for this YouTube tutorial: https://youtu.be/mkitinPOlY4


It's my go to, easy to use, Inpainting logic.


You input an image, create a mask in the Mask Editor, and prompt for what you want to change.


The only parameters you'd want to look at and fix to your likings, in order of importance, are:

- ControlNet Strength

- Grow Mask With Blur (Growth, Blur)


Models:

- Xinsir Depth (SDXL): https://huggingface.co/xinsir/controlnet-depth-sdxl-1.0

- ControlNet Union Pro (Flux): https://huggingface.co/Shakker-Labs/FLUX.1-dev-ControlNet-Union-Pro/tree/main

- Flux Q4_O GGUF quant: https://huggingface.co/city96/FLUX.1-dev-gguf/blob/main/flux1-dev-Q4_0.gguf

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  • - latest (a year ago)

Primitive Nodes (8)

DepthAnythingV2Preprocessor (2)

FluxGuidance (1)

Note (3)

SetUnionControlNetType (1)

UnetLoaderGGUF (1)

Custom Nodes (30)

ComfyUI

  • - CLIPTextEncode (4)

  • - CheckpointLoaderSimple (1)

  • - PreviewImage (4)

  • - DualCLIPLoader (1)

  • - VAELoader (1)

  • - VAEDecode (2)

  • - KSampler (2)

  • - LoadImage (1)

  • - ControlNetLoader (2)

  • - InpaintModelConditioning (2)

  • - DifferentialDiffusion (2)

  • - ControlNetApplyAdvanced (2)

ComfyUI Essentials

  • - GetImageSize+ (1)

  • - SimpleMath+ (2)

  • - ImageResize+ (1)

  • - GrowMaskWithBlur (2)

Checkpoints (1)

Juggernaut-X-RunDiffusion-NSFW.safetensors

LoRAs (0)