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Random Noise injecting for better images

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Description

This is the workflow or this video tutorial:   https://youtu.be/DnPvBPKbeAQ  


In this workflow, we see how random noise can be used either as a ControlNet map, or as a source for Latent injection, helping us creating better, more interesting results when compared to baseline text to image generations.


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This workflow can be used by:

- using a simple Perlin noise to act as a Depth map for a ControlNet (or any kind of controlNet that accepts black and white maps as inputs);

- using a mix of Perlin and gradient to better influece Depth;

- using a mix of Perlin, gradient, and freehand sketches to refine the shapes and areas we want to condition;

- using a mix of random noise and color pallette to create a noise-injected Latent;

- using everything together, both noise-injected Latent and a noise-driven ControlNet.

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Primitive Nodes (7)

Note (7)

Custom Nodes (34)

AlekPet/ComfyUI_Custom_Nodes_AlekPet

  • - PainterNode (1)

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ComfyUI

  • - CLIPTextEncode (2)

  • - PreviewImage (11)

  • - VAEDecode (4)

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  • - EmptyLatentImage (2)

  • - ColorPreprocessor (1)

  • - Image Blending Mode (3)

  • - Image Perlin Noise (1)

Checkpoints (1)

epicrealism_naturalSinRC1VAE.safetensors

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