Random Noise injecting for better images
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This is the workflow or this video tutorial: Â https://youtu.be/DnPvBPKbeAQ Â
In this workflow, we see how random noise can be used either as a ControlNet map, or as a source for Latent injection, helping us creating better, more interesting results when compared to baseline text to image generations.
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This workflow can be used by:
- using a simple Perlin noise to act as a Depth map for a ControlNet (or any kind of controlNet that accepts black and white maps as inputs);
- using a mix of Perlin and gradient to better influece Depth;
- using a mix of Perlin, gradient, and freehand sketches to refine the shapes and areas we want to condition;
- using a mix of random noise and color pallette to create a noise-injected Latent;
- using everything together, both noise-injected Latent and a noise-driven ControlNet.
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Node Details
Primitive Nodes (7)
Note (7)
Custom Nodes (34)
- PainterNode (1)
- CR Color Gradient (1)
ComfyUI
- CLIPTextEncode (2)
- PreviewImage (11)
- VAEDecode (4)
- VAEEncode (1)
- KSampler (4)
- CheckpointLoaderSimple (1)
- ControlNetApply (1)
- ControlNetLoader (1)
- EmptyLatentImage (2)
- ColorPreprocessor (1)
- Image Blending Mode (3)
- Image Perlin Noise (1)
Model Details
Checkpoints (1)
epicrealism_naturalSinRC1VAE.safetensors
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