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LooseControl with Minecraft

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Description

What is LooseControl ?

https://shariqfarooq123.github.io/loose-control/

It is similar to ControlNet Depth, but it has lower fidelity to the shape, and can be used for layout in 3D space.


Idea

Normally, I would prepare a depth map of the box using Blender or something similar, but I thought it would be interesting if I could substitute it with Minecraft, so I gave it a try.


Method

  • Other than using the LooseControl model, it’s a typical ControlNet workflow.
    • The LooseControl model can be downloaded from here.
  • I use marigold for creating depth maps.


日本語での解説

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Primitive Nodes (0)

Custom Nodes (21)

ComfyUI

  • - VAEDecode (2)

  • - LoadImage (1)

  • - ControlNetLoader (1)

  • - LoraLoader (1)

  • - CLIPTextEncode (2)

  • - EmptyLatentImage (1)

  • - CLIPSetLastLayer (1)

  • - CheckpointLoaderSimple (1)

  • - KSampler (2)

  • - ControlNetApplyAdvanced (1)

  • - ImageUpscaleWithModel (1)

  • - UpscaleModelLoader (1)

  • - PreviewImage (2)

  • - VAELoader (1)

Efficiency Nodes for ComfyUI Version 2.0+

  • - NNLatentUpscale (1)

  • - MarigoldDepthEstimation (1)

Checkpoints (1)

😎-v1.x\meinamix_meinaV11.safetensors

LoRAs (1)

1.5\📷\InsPX.safetensors