LooseControl with Minecraft
5.0
0 reviewsDescription
What is LooseControl ?
https://shariqfarooq123.github.io/loose-control/
It is similar to ControlNet Depth, but it has lower fidelity to the shape, and can be used for layout in 3D space.
Idea
Normally, I would prepare a depth map of the box using Blender or something similar, but I thought it would be interesting if I could substitute it with Minecraft, so I gave it a try.
Method
- Other than using the LooseControl model, it’s a typical ControlNet workflow.
- The LooseControl model can be downloaded from here.
- I use marigold for creating depth maps.
日本語での解説
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- latest (a year ago)
Node Details
Primitive Nodes (0)
Custom Nodes (21)
ComfyUI
- VAEDecode
- LoadImage
- ControlNetLoader
- LoraLoader
- CLIPTextEncode
- EmptyLatentImage
- CLIPSetLastLayer
- CheckpointLoaderSimple
- KSampler
- ControlNetApplyAdvanced
- ImageUpscaleWithModel
- UpscaleModelLoader
- PreviewImage
- VAELoader
- NNLatentUpscale
- ImageResize
- MarigoldDepthEstimation
Model Details
Checkpoints (1)
😎-v1.x\meinamix_meinaV11.safetensors
LoRAs (1)
1.5\📷\InsPX.safetensors