LooseControl with Minecraft
5.0
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What is LooseControl ?
https://shariqfarooq123.github.io/loose-control/
It is similar to ControlNet Depth, but it has lower fidelity to the shape, and can be used for layout in 3D space.
Idea
Normally, I would prepare a depth map of the box using Blender or something similar, but I thought it would be interesting if I could substitute it with Minecraft, so I gave it a try.
Method
- Other than using the LooseControl model, it’s a typical ControlNet workflow.
- The LooseControl model can be downloaded from here.
- I use marigold for creating depth maps.
日本語での解説
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- latest (2 years ago)
Node Details
Primitive Nodes (0)
Custom Nodes (21)
ComfyUI
- VAEDecode (2)
- LoadImage (1)
- ControlNetLoader (1)
- LoraLoader (1)
- CLIPTextEncode (2)
- EmptyLatentImage (1)
- CLIPSetLastLayer (1)
- CheckpointLoaderSimple (1)
- KSampler (2)
- ControlNetApplyAdvanced (1)
- ImageUpscaleWithModel (1)
- UpscaleModelLoader (1)
- PreviewImage (2)
- VAELoader (1)
- NNLatentUpscale (1)
- ImageResize (1)
- MarigoldDepthEstimation (1)
Model Details
Checkpoints (1)
😎-v1.x\meinamix_meinaV11.safetensors
LoRAs (1)
1.5\📷\InsPX.safetensors