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AnimateDiff after Frame Interpolation of Key frame

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Description

The original idea that I had the privilege of referencing :


What's this? :

  • The idea is to apply AnimateDiff for video2video conversion after frame interpolation of the key frames using VFI.
  • Personally, I believe SparseCtrl should be used in such situations, but I found this idea intriguing and decided to replicate it.
  • If someone is exceptionally good at drawing, this method might be more suitable for them😎


Regarding the workflow :

  • The most important part is just the top section.
  • What you see in the middle section is a technique to reduce detail using the KSamplerAdvanced node.
  • In the lower section, we are changing the checkpoint and performing Hires.fix × AnimateDiff for video-to-video conversion.
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    w01.png (391.1 kB)
    w03.png (379.6 kB)
    w02.png (367.3 kB)

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  • - latest (2 years ago)

Primitive Nodes (2)

Reroute (2)

Custom Nodes (44)

Allor Plugin

  • - ImageEffectsAdjustment (1)

  • - ADE_AnimateDiffLoaderGen1 (2)

  • - ADE_StandardStaticContextOptions (2)

ComfyUI

  • - LoadImage (3)

  • - CLIPSetLastLayer (2)

  • - VAELoader (3)

  • - CheckpointLoaderSimple (2)

  • - CLIPTextEncode (4)

  • - KSampler (2)

  • - VAEDecode (3)

  • - ControlNetApplyAdvanced (3)

  • - EmptyLatentImage (1)

  • - KSamplerAdvanced (1)

  • - LoraLoader (1)

  • - PreviewImage (1)

  • - ImageInvert (1)

  • - ImpactMakeImageBatch (1)

  • - MediaPipe-FaceMeshPreprocessor (1)

  • - ControlNetLoaderAdvanced (3)

  • - VHS_VideoCombine (4)

Checkpoints (2)

😎-v1.x\meinamix_meinaV11.safetensors

😎-v1.x\seekyou_mikan.safetensors

LoRAs (1)

1.5\🖼️\add_detail.safetensors