Workflow for Controlling Face, Pose, and Expression
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This workflow demonstrates a comprehensive process to control the face, pose, and expression of a character in a digital art piece. The process is divided into several stages, each focusing on a different aspect of character manipulation to achieve the desired visual outcome.
Input Image Preparation:
Begin with a base image of the character.
Ensure the image is clear and the character is in a neutral pose for easier manipulation.
Face Control:
Utilize face recognition and editing tools to adjust facial features as needed.
Modify specific attributes like eye shape, mouth curvature, and overall facial structure to match the desired look.
Pose Control:
Implement pose estimation techniques to identify key points of the character's body.
Adjust these key points to change the character’s pose. This could involve altering limb positions, body orientation, and overall stance.
Use reference images or pose templates to guide the adjustments for more accurate results.
Expression Control:
Apply expression editing tools to modify the character's facial expression.
Adjust parameters such as eyebrow position, mouth shape, and eye openness to convey different emotions.
Rendering and Refinement:
Combine the adjusted face, pose, and expression into a cohesive image.
Use rendering tools to enhance the image quality and ensure all elements blend seamlessly.
Perform final touch-ups to correct any discrepancies and improve visual appeal.
Output:
The final output is a series of images showcasing the character in different poses and expressions.
These images can be used for various purposes, including digital art projects, animation, or character design portfolios.
By following this workflow, artists can achieve precise control over their character designs, ensuring that every aspect from face to pose and expression aligns with their creative vision.
# https://github.com/shadowcz007/comfyui-liveportrait
# https://github.com/shadowcz007/comfyui-mixlab-nodes
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Versions (1)
- latest (a year ago)
Node Details
Primitive Nodes (2)
CropFace_ (1)
ExpressionEditor_ (1)
Custom Nodes (18)
ComfyUI
- CLIPTextEncode (2)
- ControlNetLoader (1)
- EmptyLatentImage (1)
- VAEDecode (1)
- CheckpointLoaderSimple (1)
- LoadImage (2)
- PreviewImage (3)
- KSampler (1)
- ControlNetApply (1)
- OpenposePreprocessor (1)
- PrepImageForClipVision (1)
- IPAdapterUnifiedLoader (1)
- IPAdapter (1)
- RandomPrompt (1)
Model Details
Checkpoints (1)
deliberate_v2.safetensors
LoRAs (0)