My stuff

  • My Workflows

  • Liked Workflows

  • Following Workflows

Go to OpenArt main site
Upload workflow

PBR Material Prep: Depth Maps

5.0

0 reviews
13
9.0K
1.5K
1
Description
Create a depth map, height map, normal map and curvature map from a single image input with this workflow. The outputs can be used with programs like Adobe Substance 3D Designer to create additional material channels. For example, masks can be generated from the curvature to help create metallic/roughness/emissive channels.
Discussion

(No comments yet)

Loading...

Author

2
2.0K
17
11.7K

No reviews yet

  • - latest (2 years ago)

Primitive Nodes (5)

Note (5)

Custom Nodes (15)

ComfyUI

  • - SaveImage (4)

  • - LoadImage (1)

  • - PreviewImage (2)

ComfyUI Essentials

  • - GetImageSize+ (1)

  • - DepthAnythingPreprocessor (1)

  • - BAE-NormalMapPreprocessor (1)

  • - Image Switch (JPS) (1)

  • - Deep Bump (mtb) (3)

Checkpoints (0)

LoRAs (0)