PBR Material Prep: Depth Maps
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Description
Create a depth map, height map, normal map and curvature map from a single image input with this workflow.
The outputs can be used with programs like Adobe Substance 3D Designer to create additional material channels.
For example, masks can be generated from the curvature to help create metallic/roughness/emissive channels.
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- latest (2 years ago)
Node Details
Primitive Nodes (5)
Note (5)
Custom Nodes (15)
ComfyUI
- SaveImage (4)
- LoadImage (1)
- PreviewImage (2)
- GetImageSize+ (1)
- DepthAnythingPreprocessor (1)
- BAE-NormalMapPreprocessor (1)
- DepthViewer (1)
- Image Switch (JPS) (1)
- Deep Bump (mtb) (3)
Model Details
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