Audio-Reactive (3 Band) Prompt-Scheduling - AnimateLCM (Experiment)
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Note: Make the VHS Load audio path (Before VHS Combine) the same as the song chosen in the first Load Audio.
Trying to get a form of audio-reactivity going in ComfyUI, playing around with a workflow I tinkered with from the AudioScheduler custom node, I think it might be working. I feel someone  with greater ComfyUI expertise might be able to take this and make something amazing  :).
I just want to see a world of Audio-Reactive ComfyUI Nodes/Workflows!
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https://www.reddit.com/r/comfyui/comments/1c2y1u8/trying_to_get_a_form_of_audioreactivity_going_in/
https://github.com/a1lazydog/ComfyUI-AudioScheduler
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Versions (2)
- latest (a year ago)
- v20240413-093929
Node Details
Primitive Nodes (15)
AudioToAudioData (1)
JWInteger (1)
Note (2)
Reroute (11)
Custom Nodes (46)
- ADE_AnimateDiffLoaderWithContext (1)
- ADE_AnimateDiffUniformContextOptions (1)
ComfyUI
- EmptyLatentImage (1)
- CheckpointLoaderSimple (1)
- LoraLoaderModelOnly (1)
- CLIPTextEncode (1)
- VAEDecode (1)
- ImageUpscaleWithModel (1)
- UpscaleModelLoader (1)
- PreviewImage (3)
- RIFE VFI (1)
- FILM VFI (1)
- FromBasicPipe_v2 (1)
- ImpactInt (3)
- ToBasicPipe (1)
- EditBasicPipe (1)
- ImpactKSamplerBasicPipe (1)
- BatchAmplitudeSchedule (3)
- NormalizeAmplitude (3)
- NormalizedAmplitudeToGraph (3)
- GateNormalizedAmplitude (3)
- AudioToFFTs (3)
- NormalizedAmplitudeToNumber (3)
- LoadAudio (1)
- VHS_VideoCombine (2)
- VHS_LoadAudio (1)
- BatchPromptSchedule (1)
- Text Multiline (2)
Model Details
Checkpoints (1)
MyModel\AmalgamationSD1.5-V2.safetensors
LoRAs (1)
AnimateLCM\AnimateLCM_sd15_t2v_lora.safetensors