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Controlnet++Inpainting

5.0

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Description

A usage method summerized from Github.

1. The Promax model on huggingface is required to use the Inpaint function.

https://huggingface.co/xinsir/controlnet-union-sdxl-1.0/blob/main/diffusion_pytorch_model_promax.safetensors

2. The images generated by Inpaint preprocessing are RGBA and need to be converted to RGB through other nodes.

3. If a broadcast error (output with shape [1, 1280] doesn't match the broadcast shape [2, 1280]) occurs, ComfyUI needs to be restarted.

2 and 3 may be bugs, and they will be able to be used normally after being corrected in the future.

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  • - latest (2 months ago)

  • - v20240720-062640

Primitive Nodes (2)

ACN_ControlNet++InputNode (1)

ACN_ControlNet++LoaderAdvanced (1)

Custom Nodes (16)

ComfyUI

  • - CheckpointLoaderSimple (1)

  • - CLIPTextEncode (2)

  • - VAEDecode (1)

  • - EmptyLatentImage (1)

  • - PreviewImage (2)

  • - LoadImage (1)

ComfyUI Inspire Pack

  • - KSampler //Inspire (1)

  • - LayerUtility: ImageRemoveAlpha (1)

  • - LayerMask: MaskEdgeUltraDetail V2 (1)

  • - InpaintPreprocessor (1)

  • - ACN_AdvancedControlNetApply (1)

  • - GetImageSizeAndCount (1)

  • - ResizeMask (1)

  • - JWImageResizeByLongerSide (1)

Checkpoints (1)

realvisxlV40_v40LightningBakedvae.safetensors

LoRAs (0)