Angry Captain Marvel
5.0
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Angry Captain Marvel!
So what I did was:
In general it was a two step generation, first the character then the background.
Then I merged these two with too much effort.
For the exact pose I drew some simple lines for the canny preprocessor and applied it with a strong weight like 2.0. then applied eight loras! to it to get it to be more realistic and muscular.
Then with the UltimateSDUpscale node upscaled it and then with inpainting and separate canny drawings applied for each one I fixed the hands, chest emblem, belt emblem and added some skin texture and markings to her left shoulder.
It took me two weeks to finish this useless image but I learned a lot in the process.
I didn't cleanup the workflow so there are tons of unused nodes in there, but I've included all the resources needed to reproduce this image.
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- latest (2 years ago)
Node Details
Primitive Nodes (35)
Anything Everywhere? (7)
Image Comparer (rgthree) (5)
Reroute (23)
Custom Nodes (240)
- CR Upscale Image (3)
- CR Image Input Switch (2)
- CR ControlNet Input Switch (1)
- CR VAE Input Switch (1)
ComfyUI
- PreviewImage (34)
- CLIPSetLastLayer (6)
- CLIPTextEncode (22)
- ImageScale (13)
- KSampler (8)
- VAEEncode (9)
- VAEDecode (12)
- VAELoader (5)
- LoraLoaderModelOnly (8)
- FreeU_V2 (1)
- FreeU (1)
- LoadImage (6)
- MaskToImage (4)
- UpscaleModelLoader (1)
- ImageUpscaleWithModel (1)
- SaveImage (2)
- ControlNetLoader (5)
- ControlNetApplyAdvanced (2)
- CheckpointLoaderSimple (3)
- EmptyLatentImage (1)
- KSamplerAdvanced (1)
- InvertMask (2)
- InpaintModelConditioning (1)
- ImageBlend (1)
- GrowMask (2)
- JoinImageWithAlpha (1)
- ImageCrop (1)
- ImageCompositeMasked (1)
- LatentCompositeMasked (1)
- SetLatentNoiseMask (1)
- ControlNetApply (2)
- LoadImageMask (1)
- SAMLoader (2)
- ImpactGaussianBlurMask (1)
- PreviewBridge (8)
- ImpactInt (3)
- LeReS-DepthMapPreprocessor (1)
- MiDaS-DepthMapPreprocessor (1)
- DWPreprocessor (1)
- DepthAnythingPreprocessor (1)
- Zoe-DepthMapPreprocessor (1)
- DensePosePreprocessor (1)
- ColorCorrect (1)
- KSampler Adv. (Efficient) (1)
- XY Plot (1)
- XY Input: Seeds++ Batch (1)
- XY Input: Sampler/Scheduler (1)
- Eff. Loader SDXL (1)
- Unpack SDXL Tuple (1)
- MathExpression|pysssss (4)
- CheckpointLoader|pysssss (3)
- LoraLoader|pysssss (3)
- ReActorLoadFaceModel (1)
- ReActorFaceSwap (1)
- Int Literal (4)
- Seed Generator (1)
- String Literal (3)
- Save Image w/Metadata (1)
- GroundingDinoModelLoader (segment anything) (2)
- GroundingDinoSAMSegment (segment anything) (2)
- UltimateSDUpscale (1)
- Image Crop Location (2)
- Image Paste Crop (8)
- Image Crop Face (1)
- Upscale Model Loader (1)
- Image Crop Square Location (5)
- Seed (1)
- KSamplerAdvanced (WLSH) (2)
- Image Save with Prompt/Info (WLSH) (1)
Model Details
Checkpoints (6)
SD1.5\General\GPBM epicrealism_pureEvolutionV5.safetensors
SDXL1.0\GPBM - sdxlUnstableDiffusers_v11.safetensors
SDXL1.0\GPBM realisticStockPhoto_v20.safetensors
LoRAs (11)
SD1.5\Clothing\edgSpaceGowns.safetensors
SD1.5\Tools\skin texture skin_slider_v10.safetensors
SDXL 1.0\Image Styles\buildings ruins catastrophe_XL-000009.safetensors
SDXL 1.0\Tools\Breast Size Control breasts_slider_v10.safetensors
SDXL 1.0\Tools\SDXLHighDetail_v5.safetensors
SDXL 1.0\Tools\WildcardX-XL-Detail-Enhancer.safetensors
SDXL 1.0\Tools\add-detail-xl.safetensors
SDXL 1.0\Tools\improves generated image quality Negative LoRA EasyFix.safetensors
SDXL 1.0\lbc_dress_art_XL.safetensors
SDXL1.0\Tools\LyCORIS - Add Vegetation to Buildings.safetensors