Game Card Making
5.0
0 reviewsDescription
This workflow is inspired by the anime "Yu-Gi-Oh!", but we aim to create a card content style that differs from the typical "Yu-Gi-Oh!" aesthetic. I have yet to find a suitable solution, which may be related to the model we are using. If there are individuals familiar with models that produce a similar style or experts in crafting such workflows, I warmly welcome the opportunity to discuss, exchange ideas, and learn together to achieve our design objectives.
Discussion
(No comments yet)
Loading...
Resources (6)
Reviews
No reviews yet
Versions (1)
- latest (a year ago)
Node Details
Primitive Nodes (38)
Anything Everywhere (1)
Fast Groups Bypasser (rgthree) (1)
Int-🔬 (12)
LaMaInpainting (1)
Note (19)
Reroute (4)
Custom Nodes (135)
ComfyUI
- PreviewImage (21)
- LoadImage (10)
- VAEDecode (2)
- CLIPTextEncode (6)
- EmptyLatentImage (1)
- KSampler (2)
- LoraLoader (2)
- CheckpointLoaderSimple (3)
- ControlNetApplyAdvanced (1)
- ControlNetLoader (1)
- ImageCompositeMasked (1)
- MaskToImage (1)
- ImageToMask (1)
- SetLatentNoiseMask (1)
- VAEEncodeForInpaint (1)
- VAEEncode (1)
- GrowMask (1)
- SaveImage (3)
- UpscaleModelLoader (1)
- ImageBlend (1)
- GetImageSize+ (7)
- PreviewBridge (12)
- ImpactDilateMask (1)
- INPAINT_ApplyFooocusInpaint (1)
- INPAINT_LoadFooocusInpaint (1)
- LayerUtility: ImageBlend (1)
- LayerUtility: LaMa (1)
- AnimeLineArtPreprocessor (1)
- WD14Tagger|pysssss (1)
- LaMaInpaint (1)
- Text_Image_Zho (7)
- ImageCompositeBy_Zho (7)
- Create Solid Color (12)
- Paste By Mask (6)
- ConstrainImage|pysssss (2)
- UltimateSDUpscale (1)
- Image Rembg (Remove Background) (6)
- Image Paste Crop by Location (6)
Model Details
Checkpoints (1)
LoRAs (1)
FilmVelvia3.safetensors