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Face Detailing Fully Expanded

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This workflow tries to expand the workflow of face detailers to hopefully provide you with more control. The general workflow is crop face -> upscale face -> inpaint -> downscale face -> paste back. Most notably, I used controlnet to keep the key points consistent, and differential diffusion to ensure harmony with regions surrounding the face. The upscaling model can be changed to ones that work better on faces (or other objects if the detector is changed to find different things). I included a skin-detailing LoRA, but it is not essential.

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  • - latest (5 months ago)

Primitive Nodes (3)

Image Comparer (rgthree) (1)

Reroute (2)

Custom Nodes (37)

Comfyroll Studio

  • - CR Upscale Image (1)

ComfyUI

  • - SetLatentNoiseMask (1)

  • - VAEEncode (1)

  • - VAEDecode (2)

  • - DifferentialDiffusion (1)

  • - CheckpointLoaderSimple (1)

  • - ControlNetApplyAdvanced (1)

  • - ControlNetLoader (1)

  • - PreviewImage (1)

  • - LoraLoader (1)

  • - CLIPTextEncode (3)

  • - SaveImage (1)

  • - KSampler (2)

  • - SDXLEmptyLatentSizePicker+ (1)

  • - MaskPreview+ (1)

  • - UltralyticsDetectorProvider (1)

  • - SEGSPreview (1)

  • - ImpactDecomposeSEGS (1)

  • - ImpactAssembleSEGS (1)

  • - ImpactEdit_SEG_ELT (1)

  • - PreviewBridge (3)

  • - ImpactSimpleDetectorSEGS (1)

  • - SAMLoader (1)

  • - ImpactFrom_SEG_ELT (1)

  • - SEGSPaste (1)

  • - OpenposePreprocessor (1)

  • - GrowMaskWithBlur (1)

  • - Bus Node (2)

  • - Image Size to Number (1)

  • - Image Resize (1)

Checkpoints (1)

juggernautXL_v9Rundiffusionphoto2.safetensors

LoRAs (1)

details_pp/skindetailpxl.safetensors