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Simple AnimateDiff Prompt Travelling

5.0

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Description

A simple workflow that allows to use AnimateDiff with Prompt Travelling. You will need the AnimateDiff-Evolved nodes and the motion modules.


I had the best results with the mm_sd_v14.ckpt AnimateDiff module, it makes the transition more clear. The longer the animation the better, even if it's time consuming. I would say to use at least 24 frames (batch_size), 12 if it's just for testing.

The structure of the prompt is as follows:

"0": "blue background",

"8": "eyes of fire, orange background",

"16" :"face on (fire:1.4), red background",

"24" :"Made of flames, full fire"

You can choose a pre_text or app_text to keep a fixed part of the prompt before or after each prompt associated with a frame. More details in this article.

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  • - latest (2 years ago)

  • - v20240113-193340

Primitive Nodes (0)

Custom Nodes (10)

AnimateDiff Evolved

  • - ADE_AnimateDiffLoaderWithContext (1)

  • - ADE_AnimateDiffUniformContextOptions (1)

  • - CheckpointLoaderSimpleWithNoiseSelect (1)

ComfyUI

  • - VAEDecode (1)

  • - EmptyLatentImage (1)

  • - KSampler (1)

  • - PreviewImage (1)

  • - CLIPTextEncode (1)

  • - VHS_VideoCombine (1)

  • - BatchPromptSchedule (1)

Checkpoints (1)

epicphotogasm_v1.safetensors

LoRAs (0)