Simple AnimateDiff Prompt Travelling
5.0
0 reviewsDescription
A simple workflow that allows to use AnimateDiff with Prompt Travelling. You will need the AnimateDiff-Evolved nodes and the motion modules.

I had the best results with the mm_sd_v14.ckpt AnimateDiff module, it makes the transition more clear. The longer the animation the better, even if it's time consuming. I would say to use at least 24 frames (batch_size), 12 if it's just for testing.
The structure of the prompt is as follows:
"0": "blue background",
"8": "eyes of fire, orange background",
"16" :"face on (fire:1.4), red background",
"24" :"Made of flames, full fire"
You can choose a pre_text or app_text to keep a fixed part of the prompt before or after each prompt associated with a frame. More details in this article.
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Versions (2)
- latest (2 years ago)
- v20240113-193340
Node Details
Primitive Nodes (0)
Custom Nodes (10)
- ADE_AnimateDiffLoaderWithContext (1)
- ADE_AnimateDiffUniformContextOptions (1)
- CheckpointLoaderSimpleWithNoiseSelect (1)
ComfyUI
- VAEDecode (1)
- EmptyLatentImage (1)
- KSampler (1)
- PreviewImage (1)
- CLIPTextEncode (1)
- VHS_VideoCombine (1)
- BatchPromptSchedule (1)
Model Details
Checkpoints (1)
epicphotogasm_v1.safetensors
LoRAs (0)