Mesh Graphormer Hand Fixing Controlnet

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Description

What this workflow does

👉 This Workflow uses the new Mesh Graphormer Hand Fixing Controlnet.

Watch my Tutorial for this Workflow here:  https://youtu.be/Tt-Fyn1RA6c

Node Diagram
Discussion
T
Thomas Millera year ago

nice! however might there be a way to implement this in the pre processing of images rather than post (inpainting/fixing)

im working on animatediff animations and it would be great if i could use the depth map for hands only in the controlnet im crrently using multiple contronets but with low wieghts to deviate from the source material and make it my own, style character/lora.

but the good thing about this is how it detects the hands and creates not a depth map like a controlnet depthmap would from the source matterial but an oiginal depth map of hands given the detection of posistion/placement of source hands, however i can't see how to possibly pass this depth map into the image generation pre rendering.

any help would be appreciated, i have been looking into SEGS, as i see there is a node in the meshgraphomer nodes, that can be used in conjuction with SEGS but im not all that sure how to use SEGS and or introduce this node.

i have experimented with using it in post processing but the hands are off colour and dont match hence why i would ilke to try and use this somehow pre rendering.

(Edited)
A
Aegisa year ago

this node not found:

MeshGraphormer-DepthMapPreprocessor

How to fix this?



(Edited)
👍2
l
leneth lva year ago

(收米远程控制解决工作流问题到能出图需要加V:ailfreedom)

J
Jorgea year ago

When I load the workflow json it throw an error. I guessed that if I tryied to parse it and validated it as a correct json it'd have  worked  but I've still got this error:

SyntaxError: Unexpected non-whitespace character after JSON at position 4 (line 1 column 5

(Edited)

I'm trying to to this but with a "loadImage" node at the beginning, any suggestions?

Would be great if the component don't fail when no hands are detected. Someone know how to deal that?

hello. Is there any way to apply this workflow to multiple images that come from the VAE Decode node, rather than the image generated by the prompt? Please help. Thanks.

A
All that glitters8 months ago

Value for argument "data" is not a valid Firestore document. Cannot use "undefined" as a Firestore value (found in field "server_id"). If you want to ignore undefined values, enable `ignoreUndefinedProperties`.


Anyone know how to fix this?

🤔1
m
mrgauntlett7 months ago

Did you resolve this firestore problem? I've suddenly started getting it too.

😮2
n
neao nsjaji6 months ago

its the server, the solution is wait

嗨!

我是 BoredWhy 的 Marcio。

您的这个工作流程真是太棒了!我们已将其在 BoredWhy 上线,方便大家体验和使用。希望您不介意!

请点击这里查看:https://boredwhy.com/workflow/68345415161b78915e59d75b

当然,所有的功劳都归您所有!


-----------------


Hey there! Marcio from BoredWhy here.

Super cool workflow! We've put it online for people to easily try out on BoredWhy – hope you don't mind!

Check it out here: https://boredwhy.com/workflow/68345415161b78915e59d75b

And of course, full credit goes to you!

Author

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Reviews

C

Chris Briere

a year ago

s

sean gill

a year ago

Great workflow! Thanks for the cool video too!

Versions (1)

  • - latest (a year ago)

Primitive Nodes (7)

Reroute (7)

Custom Nodes (27)

ComfyUI

  • - PreviewImage (4)

  • - CLIPTextEncode (3)

  • - VAEDecode (3)

  • - VAELoader (1)

  • - CheckpointLoaderSimple (1)

  • - EmptyLatentImage (1)

  • - SaveImage (1)

  • - MaskToImage (1)

  • - ControlNetLoader (2)

  • - ControlNetApplyAdvanced (1)

  • - KSampler (3)

  • - SetLatentNoiseMask (1)

  • - VAEEncode (1)

  • - ControlNetApply (1)

  • - LatentUpscaleBy (1)

  • - MeshGraphormer-DepthMapPreprocessor (1)

  • - AV_ControlNetPreprocessor (1)

Checkpoints (1)

realisticVisionV51_v51VAE.safetensors

LoRAs (0)