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MatCauthon09

MatCauthon09

Prompt

Thorn Ironclaw - rabbitfolk, Weapons Specialist and Combat Leader: Thorn is a seasoned warrior renowned for his prowess in combat and his proficiency with a wide array of weapons. As the leader of the combat team, he trains the Haregon in martial techniques, equips them with the necessary weaponry, and coordinates their actions during any confrontations with the guards. His leadership on the battlefield inspires confidence and ensures that the Haregon can overcome any obstacles they encounter. - Physical Appearance: Thorn is a muscular hare with fur the color of burnished copper and a determined expression. - Clothing and Gear: He wears sturdy leather armor and carries a variety of weapons, including a longsword strapped to his back, a crossbow slung over his shoulder, and a set of throwing axes secured to his belt.
Thorn Ironclaw - rabbitfolk, Weapons Specialist and Combat Leader: Thorn is a seasoned warrior re... [more]

Negative prompt

lowres, error, cropped, worst quality, low quality, jpeg artifacts, out of frame, watermark, signature, deformed, ugly, mutilated, disfigured, text, extra limbs, face cut, head cut, extra fingers, extra arms, poorly drawn face, mutation, bad proportions, cropped head, malformed limbs, mutated hands, fused fingers, long neck, human ears
lowres, error, cropped, worst quality, low quality, jpeg artifacts, out of frame, watermark, sign... [more]
Model: OpenArt SDXL
Width: 1024Height: 1024
Scale: 7Steps: 25
Sampler: Seed: 952680631

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Prompt: Dolorblade Warrior in rabbit dark tone art style with background
Prompt:
Prompt: Medium humanoid (rabbitfolk), chaotic neutral
Armor Class: 17 (studded leather)
Hit Points: 104 (16d8 + 32)
Speed: 40 ft.
STR: 10 (+0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 14 (+2)
Skills: Stealth +9, Acrobatics +9, Sleight of Hand +9
Senses: passive Perception 11
Languages: Common, Haregon
Challenge: 8 (3,900 XP)
Special Traits:
- Evasion: If Inle is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.
- Uncanny Dodge: When an attacker that Inle can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
Actions:
- Multiattack: Inle makes two shortsword attacks.
- Shortsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
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Prompt: Medium humanoid (rabbitfolk), chaotic neutral
Armor Class: 17 (studded leather)
Hit Points: 104 (16d8 + 32)
Speed: 40 ft.
STR: 10 (+0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 14 (+2)
Skills: Stealth +9, Acrobatics +9, Sleight of Hand +9
Senses: passive Perception 11
Languages: Common, Haregon
Challenge: 8 (3,900 XP)
Special Traits:
- Evasion: If Inle is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.
- Uncanny Dodge: When an attacker that Inle can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
Actions:
- Multiattack: Inle makes two shortsword attacks.
- Shortsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Prompt: Medium humanoid (rabbitfolk), chaotic neutral
Armor Class: 17 (studded leather)
Hit Points: 104 (16d8 + 32)
Speed: 40 ft.
STR: 10 (+0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 14 (+2)
Skills: Stealth +9, Acrobatics +9, Sleight of Hand +9
Senses: passive Perception 11
Languages: Common, Haregon
Challenge: 8 (3,900 XP)
Special Traits:
- Evasion: If Inle is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.
- Uncanny Dodge: When an attacker that Inle can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
Actions:
- Multiattack: Inle makes two shortsword attacks.
- Shortsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
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