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Secretary Fern

Secretary Fern

Model: DreamscapeIllustration

Prompt:

An alien settlement of spherical houses suspended in blue forest canopy, with rickety bridges between them, with mysterious lights in houses, psychedelic imagery, in style of Moebius

Negative prompt:

lowres, error, cropped, worst quality, low quality, jpeg artifacts, out of frame, watermark, signature
Width: 768
Height: 512
Scale: 7
Steps: 25
Seed: 1204377135
Sampler: DPM++ 2M SDE Karras

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Prompt: An alien settlement of spherical houses suspended in blue forest canopy, with rickety bridges between them, with mysterious lights  in houses, psychedelic imagery, in style of Moebius
Prompt: space explorer seeing in the distance an alien city similar to Atlantis with huge ships and skyscrapers built on giant mushrooms and the sky is purple
Prompt: #include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>

// Function to get a random element from a vector
std::string getRandomElement(const std::vector<std::string>& elements) {
    return elements[rand() % elements.size()];
}

int main() {
    // Seed the random number generator
    srand(static_cast<unsigned>(time(0)));
    
    // Define lists of imaginative and surreal elements
    std::vector<std::string> subjects = {
        "a floating island", "a talking animal", "a mechanical tree", "a glowing dragon", "a giant clock"
    };
    
    std::vector<std::string> environments = {
        "a neon-lit forest", "a crystalline cave", "a floating city", "an underwater palace", "a space station"
    };
    
    std::vector<std::string> actions = {
        "dancing in zero gravity", "melting into the ground", "singing to the stars", "swimming through clouds", "transforming into light"
    };
    
    std::vector<std::string> colors = {
        "electric blue", "vivid purple", "neon green", "fiery orange", "radiant gold"
    };
    
    std::vector<std::string> details = {
        "sparkling waterfalls", "floating musical notes", "glowing patterns in the sky", "inverted gravity fields", "color-shifting textures"
    };
    
    // Generate a surreal concept
    std::string subject = getRandomElement(subjects);
    std::string environment = getRandomElement(environments);
    std::string action = getRandomElement(actions);
    std::string color = getRandomElement(colors);
    std::string detail = getRandomElement(details);
    
    // Print the generated surreal concept
    std::cout << "Generated Surreal Concept:" << std::endl;
    std::cout << "Imagine " << subject << " in " << environment << ", " << action << " while surrounded by " << color << " light. "
              << "The scene is enhanced by " << detail << ", creating a visually striking and surreal experience." << std::endl;
    
    return 0;
}
Prompt:
Prompt: A vast field filled with pink-blossomed trees and green grass, a towering snow-capped mountain range in the background, and a gigantic alien spaceship hovering in the clear blue sky, with sleek metallic surfaces and glowing lights.
Prompt: (surreal aliens), otherworldly landscapes, ethereal forms and shapes, (muted color scheme), dreamlike atmosphere, hazy and soft edges, captivating mysteries, whimsical elements, tranquil yet eerie vibe, blurred outlines and figures, (highly imaginative), softly lit scene, 4K ultra-detailed, a sense of exploration and curiosity in a strange dimension.
Prompt: An alien settlement of spherical houses suspended in blue forest canopy, with rickety bridges between them, with mysterious lights  in houses, psychedelic imagery, in style of Moebius