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Marcus Lim

Model: OpenArt SDXL

Prompt:

white cloud elemental. Background is clear blue sky. Hearthstone art style.

Negative prompt:

teeth
Scale: 7
Steps: 25
Seed: 213715284
Width: 1024
Height: 1024
Sampler: DPM++ 2M SDE Karras

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Prompt: Floating islands with inverted waterfalls? That's a common surreal element. Maybe a bridge made of light connecting them, symbolizing connection beyond the physical. A figure meditating in mid-air could represent deep thought or seeking inner peace. Translucent, glowing trees with roots in the sky might invert normal reality, adding to the beyond-world feel
Prompt: She's Buying A Stairway Too Heaven
Prompt: Glowing star island, black rock terrain with light fissures, luminescent tree leaves, starfruit blossoms, deep canyon with glass starlight flowers, pixie nestled within petals, ethereal fantasy setting, enchanting atmosphere, magical landscape, surreal elements, vibrant colors, detailed illustration, intricate textures, mystical lighting, dreamlike ambiance.
Prompt:
Prompt: Glowing star island, black rock terrain with light fissures, luminescent tree leaves, starfruit blossoms, deep canyon with glass starlight flowers, pixie nestled within petals, ethereal fantasy setting, enchanting atmosphere, magical landscape, surreal elements, vibrant colors, detailed illustration, intricate textures, mystical lighting, dreamlike ambiance.
Prompt: #include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>

// Function to get a random element from a vector
std::string getRandomElement(const std::vector<std::string>& elements) {
    return elements[rand() % elements.size()];
}

int main() {
    // Seed the random number generator
    srand(static_cast<unsigned>(time(0)));
    
    // Define lists of imaginative and surreal elements
    std::vector<std::string> subjects = {
        "a floating island", "a talking animal", "a mechanical tree", "a glowing dragon", "a giant clock"
    };
    
    std::vector<std::string> environments = {
        "a neon-lit forest", "a crystalline cave", "a floating city", "an underwater palace", "a space station"
    };
    
    std::vector<std::string> actions = {
        "dancing in zero gravity", "melting into the ground", "singing to the stars", "swimming through clouds", "transforming into light"
    };
    
    std::vector<std::string> colors = {
        "electric blue", "vivid purple", "neon green", "fiery orange", "radiant gold"
    };
    
    std::vector<std::string> details = {
        "sparkling waterfalls", "floating musical notes", "glowing patterns in the sky", "inverted gravity fields", "color-shifting textures"
    };
    
    // Generate a surreal concept
    std::string subject = getRandomElement(subjects);
    std::string environment = getRandomElement(environments);
    std::string action = getRandomElement(actions);
    std::string color = getRandomElement(colors);
    std::string detail = getRandomElement(details);
    
    // Print the generated surreal concept
    std::cout << "Generated Surreal Concept:" << std::endl;
    std::cout << "Imagine " << subject << " in " << environment << ", " << action << " while surrounded by " << color << " light. "
              << "The scene is enhanced by " << detail << ", creating a visually striking and surreal experience." << std::endl;
    
    return 0;
}