OpenArt Logo
Sign in

Zenith

Zenith

Prompt

<mymodel> person standing alone in the room
<mymodel> person standing alone in the room [more]

Negative prompt

lowres, error, cropped, worst quality, low quality, jpeg artifacts, out of frame, watermark, signed
lowres, error, cropped, worst quality, low quality, jpeg artifacts, out of frame, watermark, signed [more]
Model: 5a3064bc-124e-447d-a3af-8450e398f77a
Width: 1024Height: 1024
Scale: 7Steps: 100
Sampler: Seed: 308986079

Create your first image using OpenArt.

With over 100+ models and styles to choose from, you can create stunning images.

More images like this
Prompt: Noir interpretation of Star Trek: Prodigy, black and white, dramatic lighting, futuristic cityscape, vintage spaceship, mysterious shadows, high contrast, film noir, detailed characters, professional, atmospheric lighting
Prompt: An individual standing in front of a mirror, conflicted expressions on their face reflecting self-doubt and uncertainty. Dark shadows envelop the figure, symbolizing the weight of expectations and constant feelings of inadequacy. The mirror's surface subtly distorts their reflection, emphasizing the distorted self-perception caused by impostor syndrome ((emphasizing the feeling of self-doubt)). Soft rays of light shining through a nearby window ((dreamy lighting)) cast a faint glow on the figure's face, conveying hopes and aspirations masked by insecurities. The surroundings could be a cluttered workspace filled with half-finished projects, representing the fear of being exposed as a fraud ((cluttered workspace)). A subtle touch of abstraction could be added, presenting fragmented thoughts and shattered confidence ((subtle abstract elements)).
Prompt: A 13 years old Castizo Uruguayan girl, pale skin, freckles, black hair, brown eyes, rainy foggy weather, night, hospital corridor, turquoise-ish atmosphere, creepy, spooky, dark figure in the background, full body, third-person, gameplay, full body portrait, photorealistic, extremely detailed painting by Greg Rutkowski by Steve Henderson
Prompt: A man walking into scary room
Prompt: im making a game abouot an inspector at a factory. it is a pixel point and click game that has a dark theme
Prompt: a shadow person looms menacingly over a terrified young man laying in his bed in the dark
Prompt: Film noir cartoon interpretation of 'Star Trek: Strange New Worlds',  art deco, IMAX 70mm film, Denis Villeneuve-inspired, Zeiss ZM T* Biogon 21/2.8 lens, high quality, cinematic, chiaroscuro lighting, vintage futuristic, intense shadows, detailed characters, intense close-ups, dramatic angles, monochrome color palette, futuristic technology, intricate storytelling, crew members at work,
Prompt: concept art of a dark and steamy entity (((putting its hands around the neck of a young girl))) in a corridor, the girl is highly realisting and wears a white nightdress and her face expresses fear and suffering, the entity is threatening, dark, gothic, perfect lightning, accurate anatomy, very fine details, intricate scene, symmetrical facial features, gloomy, highly realistic, trending on Artstation and Unreal Engine, 4K
Prompt: <mymodel>abstract arrangement of three panels, surreal atmosphere, symbolic representation, high contrast, deep shadows, monochromatic, digital rendering, high quality, minimalist, conceptual art, graffiti style, abstract, surreal, symbolic, atmospheric lighting
Prompt: Generate an image that portrays a liminal space within a closed environment, devoid of any human presence. This space should evoke feelings of transition, ambiguity, and uncertainty within an enclosed area. Picture a scene where the architecture is complex yet undefined, creating a sense of disorientation and mystery. The atmosphere should be enclosed and claustrophobic, with dim lighting casting shadows in the space. Imagine an environment where every corner hides another obscured passage, blurring the boundaries between areas. Use muted colors and subtle lighting to heighten the sense of isolation and uncertainty. Let the viewer feel the tension of being in a space that seems to have no clear exit, inviting them to explore the depths of their imagination.