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primere

Something steampunk
Model: Stable Diffusion
Width: 1147
Height: 1828

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Prompt: Nobody In Background, Same Style, Same Composition, It Needs To Look Like The Composition Reference, Perfect Composition, Perfect Background Composition, Light Beams, Nightime, (Futuristic Fantasy), Futuristic Cityscape, 2D Animation, Fantasy, Interesting, Wooden Buildings Only, Steampunk Inspired, (((Same Composition, Perfect Composition, Wooden Buildings In Forest))), Intricate, Modern Animation Style, Colorful, Beautiful, Steampunk Wood Style City Background, Wood Roads, Forestpunk, Forest Utopia Inspired City, Woods, Ingrown Trees, (((Sprawling Cityscape))), (((Trees))), Village Market Town Skyline, Bark On Tress, Technical, Sonic's Great Forest Inspired, Some Greenery, Brown and Pewter Aesthetic, Large Wooden Buildings, Bridge, Huts, Gears, Victorian, Neo Futuristic, Watercolor Aesthetic, Steampunk Aesthetic, Forestpunk Aesthetic, Fantasy, Pneumatic Tubes, Lights, Warm Aesthetic Hues, Fantasy Buildings, Pipes, Retro Futuristic, Interesting, Cartoon Style, 3D Style, Realistic, Futuristic Wood Style City, More Cyberpunk Looking, (John Atkinson Grimshaw Oil Painting Aesthetic), Made By Squirt_rash_24.
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Prompt:
Prompt: #include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>

// Function to get a random element from a vector
std::string getRandomElement(const std::vector<std::string>& elements) {
    return elements[rand() % elements.size()];
}

int main() {
    // Seed the random number generator
    srand(static_cast<unsigned>(time(0)));
    
    // Define lists of imaginative and surreal elements
    std::vector<std::string> subjects = {
        "a floating island", "a talking animal", "a mechanical tree", "a glowing dragon", "a giant clock"
    };
    
    std::vector<std::string> environments = {
        "a neon-lit forest", "a crystalline cave", "a floating city", "an underwater palace", "a space station"
    };
    
    std::vector<std::string> actions = {
        "dancing in zero gravity", "melting into the ground", "singing to the stars", "swimming through clouds", "transforming into light"
    };
    
    std::vector<std::string> colors = {
        "electric blue", "vivid purple", "neon green", "fiery orange", "radiant gold"
    };
    
    std::vector<std::string> details = {
        "sparkling waterfalls", "floating musical notes", "glowing patterns in the sky", "inverted gravity fields", "color-shifting textures"
    };
    
    // Generate a surreal concept
    std::string subject = getRandomElement(subjects);
    std::string environment = getRandomElement(environments);
    std::string action = getRandomElement(actions);
    std::string color = getRandomElement(colors);
    std::string detail = getRandomElement(details);
    
    // Print the generated surreal concept
    std::cout << "Generated Surreal Concept:" << std::endl;
    std::cout << "Imagine " << subject << " in " << environment << ", " << action << " while surrounded by " << color << " light. "
              << "The scene is enhanced by " << detail << ", creating a visually striking and surreal experience." << std::endl;
    
    return 0;
}
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