[BG+Character ControlNet] Masking Manipulation
5.0
0 reviewsDescription
A simple workflow that let you combine a background reference and a character reference for ControlNet to use. Default setting also remove face on CannyEdge and some inner lines on SoftEdge so the clothing and character face will have more variety.
Explainations are inside the workflow.
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Versions (1)
- latest (2 years ago)
Node Details
Primitive Nodes (21)
Fast Groups Bypasser (rgthree) (1)
Note (1)
Reroute (19)
Custom Nodes (78)
- CR Page Layout (2)
- CR Seed (1)
- CR Image Grid Panel (1)
- CR Image Border (1)
ComfyUI
- PreviewImage (14)
- ControlNetApplyAdvanced (8)
- MaskToImage (2)
- KSampler (2)
- CLIPSetLastLayer (1)
- ControlNetLoader (4)
- CLIPTextEncode (3)
- VAEDecode (2)
- LoadImage (2)
- ImageCompositeMasked (3)
- ImageToMask (2)
- InvertMask (1)
- MaskComposite (2)
- CheckpointLoaderSimple (1)
- GrowMask (2)
- EmptyLatentImage (1)
- VAELoader (1)
- MaskBlur+ (1)
- UltralyticsDetectorProvider (2)
- SAMLoader (2)
- FaceDetailer (2)
- ImpactSimpleDetectorSEGS (1)
- SegsToCombinedMask (1)
- ImpactMakeImageBatch (1)
- PiDiNetPreprocessor (2)
- DepthAnythingPreprocessor (2)
- CannyEdgePreprocessor (2)
- OpenposePreprocessor (1)
- ColorCorrect (1)
- SAMModelLoader (segment anything) (1)
- GroundingDinoModelLoader (segment anything) (1)
- GroundingDinoSAMSegment (segment anything) (2)
Model Details
Checkpoints (1)
Real\ButterflyAdvancedVersionOf_v20.safetensors
LoRAs (0)